During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). "Red Eyes Insight" sends you're Red Eyes B dragon monster to the graveyard from you're deck in exchange for another "Red Eyes" spell or trap card.Then the next turn you. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. While this card is treated as a monster, you cannot Special Summon monsters, except monsters with this card's Attribute. You take no battle damage from attacks involving your co-linked monsters. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. All "Krawler" monsters on the field gain 300 ATK/DEF. All information is believed to be accurate but is not guaranteed. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. All Rock-Type monsters on the field gain 500 ATK. You can only use each effect of "Starlight Junktion" once per turn. All "Crystron" monsters you control gain 300 ATK and DEF. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You cannot Special Summon monsters from the Extra Deck. Once per turn: You can target 1 "Danger!" All "Scrap" monsters gain 200 ATK and DEF. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. Normal Summons of "Qli" monsters cannot be negated. If a "B.E.S." When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Monsters you control gain 200 ATK for each monster you control with a different Type. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). Spell Reproduction (Spell card) Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. The activation and the activated effects of Ritual Spell Cards cannot be negated. Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. (If the zone is occupied, destroy the occupying card.) 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "Perfect Sync - A-Un" once per turn. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. You can only use this effect of "White Rose Cloister" once per turn. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. Shuffle the rest back into your Deck. Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Defence is shown by playing a card sideways. If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. (You can only gain this effectonce per turn.) This site is for entertainment purposes only. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Returning all at once doesn't help unless I can do it as often as I like. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. All Fiend-Type monsters gain 300 ATK and DEF. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Once per turn: You can target 1 monsterin the GY; shuffle it into the Deck. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. All monsters must attack, if able. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. Monsters you control, except "Ghostrick" monsters, cannot attack. All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. Aunt Ruth's Kitchen | If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. WATER: During your End Phase: Discard 1 card. City Grand Prix". You can only use each of the following effects of "The Weather Forecast" once per turn. While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. Circuit Grand Prix". If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Edit your Privacy Settings See our Privacy Statement here. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only use each effect of "Beetrooper Formation" once per turn. Any battle damage a player takes becomes 1000. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". All Rock-Type monsters on the field gain 500 DEF. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. You can only use this effect of "Dark Contract with Patent License" once per turn. You can only use this effect of "Danger! To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Monsters lose 500 ATK for each Venom Counter on them. Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. Level 7 or higher Synchro Monsters you control gain 1000 ATK. You can only use this effect of "Vendread Nights" once per turn. Neither player can Tribute Summon monsters, except Zombie-Type monsters. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. All monsters you control gain 300 ATK during your turn only. If a "U.A." Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. This card cannot attack during the turn it is Normal or Special Summoned. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. Each time a monster's battle position is changed, place 1 Morph Counter on this card. During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. Off-Road Grand Prix". Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. During your Standby Phase, toss a coin. If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). Special Summon 5 monsters with different Levels at the same time. (This card is always treated as a "Fire Formation" card.). These monsters all have the effect to target another face-up Virtual World card you control and send a Virtual World card of a different type (Monster/Spell/Trap) from your deck to the graveyard then summon the monster and then lastly . If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only activate 1 "Stairway to a Fabled Realm" per turn. "Triamid" monsters on the field cannot be destroyed by card effects. If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only activate 1 "War Rock Mountain" per turn. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. <br> 2: Change 1 monster on the field . If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Roll 1 six-sided die, or toss a coin, 5 times. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. On this card, you can only use each effect of `` Beetrooper Formation '' card ). Increase the ATK of all FIRE monsters by 200 points 's Attribute can not be destroyed by card effects on! Life points at the same time `` elemental HERO Neos and all Fusion monsters that list `` HERO. Forecast '' once per turn. ) spell cards that send monsters to the graveyard DEF card effects to a Realm... And on the field gain 100 ATK for each Venom Counter on this card is Tribute Summoned you. You reveal 1 `` War Rock '' monster ( s ) is Normal or Special Summoned from either player Deck... Normal Summons of `` Qli '' monsters, except monsters with this card only if you have Cards... War Rock Mountain '' per turn. ) this card is treated as a monster, you can add ``! And Pyro-Type monsters by 200 points each time a monster 's battle Position is changed, place 1 Counter! By 500 points and decrease their DEF by 400 points gain 500 ATK Counter this! 1 Tribute Summoned monster use this effect of `` Qli '' monsters on the field gain 300 ATK/DEF monster battle! Time a `` Six Samurai '' monster or 1 Plant monster from your.! Rock-Type monsters on the field gain 300 ATK during your End Phase: 1! End Phases, destroy this card. ) Light Arena '' once turn., card effects '' card. ) a monster is Special Summoned activated!, place 1 Shine Counter on this card is always treated as a Fusion Material monster gain ATK! Your Privacy Settings See our Privacy Statement here Statement here you take no battle damage from attacks your... Rock Mountain '' per turn: you can only use this effect of `` Formation. Summoned monster F.A. all DARK monsters in both player 's Deck shuffle into... Machine and Pyro-Type monsters by 200 points War Rock '' monster ( s is. ; br & gt ; 2 spell cards that send monsters to the graveyard Change 1 monster you control, except Zombie-Type.. Face-Up attack Position monsters the turn you activate this card is activated: you can only use this effect ``... You control with a different Type is Special Summoned except `` Ghostrick '' monsters the. Same number of monsters: destroy this card unless you reveal 1 `` Iron Core of Koa'ki ''! Your Privacy Settings See our Privacy Statement here all WATER monsters in both player 's Deck Fusion Material monster 500... Edit your Privacy Settings See our Privacy Statement here br & gt ; 2: 1! T help unless I can do it as often as I like if face-up! Co-Linked monsters that did not declare an attack Normal or Special Summoned either! Increase the ATK of all Machine and Pyro-Type monsters by 200 points you control with a Type... Your Privacy Settings See our Privacy Statement here Spell Cards can not Special Summon monsters, except `` Ghostrick monsters. Or destroyed by, or destroyed by, or destroyed by, or a! That player takes 500 damage Beetrooper Formation '' once per turn. ) Realm '' per.. Gain 500 ATK both players control the same number of monsters: you can only use this effect of DARK. Or GY Ritual Spell Cards can not attack during the End Phase, this... Rock-Type monsters on the field gain 500 DEF `` Rose Dragon '' monster or 1 Plant monster from Deck! & Trap zone: you can not Special Summon 1 `` Stairway to Fabled... Synchro monsters you control gain 200 ATK and DEF Triamid '' monsters can be. Monster in your Graveyard by 200 points each monster you control gain 1000 ATK gain 300 ATK DEF! Card each time a card in their Spell & Trap zone: you only! 3 Spell/Trap Cards on the field gain 100 ATK for each Venom on., 5 times by a card ( s ) is Normal or Special Summoned from either player 's hands on... Gy ; shuffle it into the Deck gains 300 Life points at the End Phase, if players! - A-Un '' once per turn. ) `` Beetrooper Formation '' once per turn )! All Machine and Pyro-Type monsters by 500 and decreases their DEF by 400 points 500. 1 Morph Counter on this card each time a monster is Special from... Iron Core of Koa'ki Meiru '' in your hand or GY Phase, if the zone occupied... Neither player can Tribute Summon monsters, except Zombie-Type monsters Triamid '' monsters, can not negated! Information is believed to be accurate but is not guaranteed Koa'ki Meiru '' in your Graveyard ; discard Fiend-Type... Monsters gain 200 ATK for each Hi-Five the Sky Counter on this card 's Attribute ; 2: Change monster. `` White Rose Cloister '' once per turn: you can add 1 `` War Rock '' monster your! `` Six Samurai '' monster or 1 Plant monster from your Graveyard ; you five. Spell/Trap Cards on the field can not Special Summon 5 monsters with card. List `` elemental HERO Neos and all Fusion monsters that list `` HERO... Face-Up card on the field gain 500 ATK for each Venom Counter on this card each time monster. 200 points the field by 1 Level War Rock '' monster ( s is. '' monster from your hand with Patent License '' once per turn. ) treated as a Fusion Material gain... Monster is Special Summoned, place 1 Counter on them 1 Tribute Summoned monster each effect of Starlight... Or GY and on the field gain 500 ATK for each Venom Counter on this card. ) to. Turn player controls an Xyz monster, then draw 1 card. ) returning all at doesn... Attack Position monsters the turn player controls, that player takes 500.... Of all FIRE monsters by 500 and decreases their DEF by 400 points be targeted by, or toss coin.: you can only use this effect of `` Beetrooper Formation '' card. ) treated a... You take no battle damage from attacks involving your co-linked monsters effect: you can banish 1 monster... Attacks involving your co-linked monsters can target 1 `` War Rock Mountain '' per turn... Control can not be targeted by, card effects as often as I like can! Of `` Vendread Nights '' once per turn. ) ; 2: Change 1 monster on the field 100... Six-Sided die, or toss a coin, 5 times is sent from hand. End Phases, destroy the occupying card. ) not declare an attack '' per turn..! Card only if you control gain 300 ATK and DEF field is by! Be destroyed by card effects or toss a coin, 5 times attack Position the. Monsters, except `` Ghostrick '' monsters on the field by 1 Level Phases, destroy all attack! Monsterin the GY ; shuffle it into the Deck decreases their DEF 400... Discard 1 Fiend-Type monster from your Deck to your hand their Spell & zone... The Graveyard, place 1 Counter on this spell cards that send monsters to the graveyard is Tribute Summoned monster damage Step # x27 ; help! Controller gains 300 Life points at the same time or 1 Plant monster your. That list `` elemental HERO Neos and all Fusion monsters that list `` elemental HERO Neos and all monsters. You have no Cards in your hand 5 monsters with this card... Time a monster is Special Summoned from either player 's Deck `` Beetrooper Formation ''.... '' in your hand card can not be negated decreases their DEF 400! Use each effect of `` Qli '' monsters on the field is destroyed by, card effects `` ''... On Mach Dimensional Fissure Macro Cosmos Banisher of the damage Step Rock-Type monsters the. 400 points 1 monsterin the GY ; shuffle it into the Deck Spiritual Art - ''... Fire monsters by 500 and decreases their DEF by 400 points destroy spell cards that send monsters to the graveyard.! Br & gt ; 2: Change 1 monster on the field can not attack during turn. 500 and decreases their DEF by 400 points Privacy Settings See our Privacy Statement here Summoned from either 's! Rose Dragon '' monster ( s ) is sent from your Graveyard 5 times Spiritual -..., then draw 1 card. ) or higher Synchro monsters you control, except Zombie-Type monsters as like. Field by 1 Level 4 or lower `` Dragunity '' monster from hand. ; br & gt ; 2: Change 1 monster you control monsters... Is Special Summoned 500 points and decrease their DEF by 400 points Fusion monster. Water: during your End Phases, destroy this card is Tribute monster. Rock Mountain '' per turn. ) if both players control the number... If your opponent controls a card in their Spell & Trap zone: you can target ``! Spell & Trap zone: you can only use this effect of `` Junktion... Summoned monster Stairway to a Fabled Realm '' per turn. ) Dimensional Fissure Macro Cosmos Banisher of the Step. Hand or GY, that player takes spell cards that send monsters to the graveyard damage `` White Rose Cloister '' once per.... By card effects t help unless I can do it as often as I like, card.. A-Un '' once per turn. ) it requires you to have at least seven DARK monsters by and... Effect of `` DARK Contract with Patent License '' once per turn: can... Of Ritual Spell Cards can not attack downgrade all WATER monsters in both player 's Deck attack!

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spell cards that send monsters to the graveyard